Ryan Horwood

Game Programmer | UI/UX DESIGNER | MUSICIAN

I am an indie developer and programmer who bridges the gap between technical implementation and creative design.

While my core strength is programming (C#, C++, Java, Python), I view game development through a generalist lens. My background includes work in UI/UX design and audio production/mixing, allowing me to understand the full scope of what makes a game immersive.

I have served as a Lead Programmer on projects like Metal Leviathan, where I drove the core mechanics and performance optimization. I love solving complex logic puzzles, but I also love building the tools that help my team succeed.

My Toolbox:

  • 🛠️ - Unity, Unreal Engine, Godot

  • ⌨️ - C#, C++, Java, Python

  • 🎹 - FL Studio, Audacity

  • 🖥️ - Blender, Photoshop/Affinity, Aseprite

Awards & Recognition:

  • Most Outstanding Game Programmer (AIE, 2024)

  • Statement of Excellence (TAFE NSW, 2018)

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