Ryan Horwood
Game Programmer | UI/UX DESIGNER | MUSICIAN
I am an indie developer and programmer who bridges the gap between technical implementation and creative design.
While my core strength is programming (C#, C++, Java, Python), I view game development through a generalist lens. My background includes work in UI/UX design and audio production/mixing, allowing me to understand the full scope of what makes a game immersive.
I have served as a Lead Programmer on projects like Metal Leviathan, where I drove the core mechanics and performance optimization. I love solving complex logic puzzles, but I also love building the tools that help my team succeed.
My Toolbox:
🛠️ - Unity, Unreal Engine, Godot
⌨️ - C#, C++, Java, Python
🎹 - FL Studio, Audacity
🖥️ - Blender, Photoshop/Affinity, Aseprite
Awards & Recognition:
Most Outstanding Game Programmer (AIE, 2024)
Statement of Excellence (TAFE NSW, 2018)