the silo
The latest and greatest so far! The Silo is a work-in-progress game wherein the player takes the role of a remote missile base officer who is in charge of its various operations and management. Inspired by the indie classic, Papers Please.
Genre: Simulation / First-person
Engine: Unity / C#
Team Size: 2
Duration: 4 months
This project is currently under development and has a playable tutorial.
I am the programmer alongside one artist. I have been responsible for all of the game’s functionality, especially the core implementation of first-person interaction and physics, and potential VR support to go alongside.
Additionally, I designed the shader graph shaders for the device screens, and all sound effects and music have been produced by myself.