the silo

The latest and greatest so far! The Silo is a work-in-progress game wherein the player takes the role of a remote missile base officer who is in charge of its various operations and management. Inspired by the indie classic, Papers Please.

Genre: Simulation / First-person

Engine: Unity / C#

Team Size: 2

Duration: 4 months

PLAYABLE LINK

This project is currently under development and has a playable tutorial.

I am the programmer alongside one artist. I have been responsible for all of the game’s functionality, especially the core implementation of first-person interaction and physics, and potential VR support to go alongside.

Additionally, I designed the shader graph shaders for the device screens, and all sound effects and music have been produced by myself.

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